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On the go? Check out our Mobile Add-ons site. FoxGame 1. Enhance user experience with Ogame. Adds a lot of features, and visual changes to the webgame Ogame. OGame, is a real-time spacial browser game, played by more than 4 millions of persons around the world. Version 1. Removed database support as half of them dissapeared and the other half have its own extension. Players are generally informed of news, rule changes, or new versions through the official forums. More are being added periodically.

The Ogame prOgame universe Universe 35 has been discontinued as an exclusive for paying members, so anyone may now sign up for it. All OGame universes consist of three classifications: galaxies, systems, and planet slots which break down to planets, moons, and debris fields. All universes have up to 9 galaxies, each with systems, which have 15 planet slots. Gameplay Each player starts with one planet at randomly assigned coordinates in slots 4,6,8,10,12, in a random system and galaxy.

The first planet always consists of fields, which determine how many building upgrades can be built on the planet, regardless of the slot in the player's system. Originally, the player's empire could consist of up to 9 planets in any unoccupied planet slot.

However, with the redesign, that cap was lifted, albeit with the requirement that each planet required two additional levels of research, with a progressive cost. All construction, research, and missions are performed and launched from a planet or moon. Development is done through using five resources: metal, crystal, deuterium, energy, and dark matter. There are different ways to obtain these resources, including mining, trading, and raiding see Combat below.

Players are ranked according to their points, with one point awarded for every thousand resource units invested in construction, research, ships, or defense. No points are given for unspent resources. Combat Unlike many other real-time strategy games, OGame does not give the player constant control of his or her spacecraft.

The combat takes place instantly and consists of 1 to 6 rounds. Fleet attacks are usually aimed to obtain other player's planetary resources, which is called raiding, although players may also initiate fleet attacks to destroy an opponent's fleet and collect resources from the debris field created from the battle. Debris fields only contain Metal and Crystal, increasing the probability of a raid from those in search of Deuterium. Defenses are built to defend a planet against an attacking enemy fleet.

If destroyed, 70 percent of defensive structures will be recovered after the battle. Destroyed ships are not recovered. Alliances are created for players to protect each other from attacks, join together to raid other planets, or to promote free trade amongst members. Members of an alliance can use the Alliance Combat System, available in some universes, to synchronize fleet movements and missions with members of the same alliance and temporarily deploy a fleet on an ally's planet.

Alliances can utilize certain forums on the boards to instigate wars or truces between each other, as well as create their own alliance page in the game itself. Merchants Players can hire a merchant using dark matter to trade one resource type for another. The amount of resources traded is limited to the amount of free space in one's storage buildings and the amount of dark matter the player has.

Officers OGame offers four different Officers and a Commander, each costs a set amount of Dark Matter, obtained with in-game exploration or microtransactions to 'hire' for either 1 week or 3 months. The names of the four different officers are the Engineer, the Geologist, the Technocrat and the Fleet Admiral.

Each one improves certain elements of chance or resource production. The Commander officer gives the user extra benefits such as an ad-free interface, a building queue, an improved galaxy view with added information, a message filter, extra shortcuts to enhance play and an 'Empire' view.

Empire view gives the player an interface which shows information about all planets, including mine and power plant levels and ships currently docked. Upgrades to buildings can be performed via the Empire view. Resources There are three main resources: Metal, Crystal and Deuterium.

The three main resources Metal, Crystal, Deuterium can be created via mines or money. There are separate mines for each resource which can be upgraded to produce the resources faster. These resources are used for making buildings, ships, defenses and for researching technology.

To run the mines, energy is needed. Energy is produced by creating the following: solar plant, solar satellites available via shipyard , and fusion reactor converts a specified amount of deuterium into energy. These buildings can also be upgraded to produce more energy.

Dark Matter, however, cannot be created. Fleets can be sent out on expeditions to search for it. It can also be bought with real money. Dark Matter is used to "call a trader" who trades the main three resources, to buy an officer, or move an existing planet. Deuterium is the most particularly valuable resource because it seconds as fuel for ships. The bigger the fleet of ships, the more fuel is required to travel certain distances.

Players with large fleets will find themselves selling their Metal and Crystal to buy Deuterium, as Deuterium mines are very expensive to upgrade along with maintaining a large fleet. Expeditions Expeditions are fleets that go outside the system but not to another. Astrophysics is needed for expeditions. Expeditions can find resources and the valuable Dark Matter. Moons Moons are created when a debris field is large enough to form together. The largest debris fields will yield a maximum 20 percent chance of creating a Moon, and they will also create the Moons with the most available space.

Players in an alliance will often give each other "moonshots" by attacking a certain number of ships purposefully left behind. Once a planet has a Moon orbiting it, many more options are opened up for movement and tracking other ships. After a Jump Gate is used, there is an hour-long cooling period before it can be used again. A Sensor Phalanx also can be built, which tracks enemy ship movements in its range. Building and upgrading on Moons uses fields just like planets, but Moons have far fewer fields to work with.

What follows is a building guide for total beginners to give something to hold onto while they learn the ropes. It will also give you the option of building a few Rocket Launchers. Resource Collection This Guide will sometimes make you drop below 0 energy, but that is only because there is an increase in production or if the overal loss is too little to counter the effect of extra resources. The notes will give indications of the energy and additional information. You also might want to switch point 12 and 13, but that depends on how many resources you have at the moment and wether you will be away for a while or not.

If you do go away for a while, I suggest you switch them, otherwise stick to the guide. When colonizing feel free to follow this guide again. However, send twice your home planet's hourly production of Metal and Crystal along. Point be aware of the note. Do not upgrade. Continue with the list in the given order as much as you can.

If you dont have deuterium left, then just continue with non deuterium costing buildings. You should research the requirements for espionage drones for information about where to strike best. I suggest to upgrade your mines steadily by using the following level differences: Level of metal mine is 2 higher than crystal mine. YTD Video Downloader. Adobe Photoshop CC. VirtualDJ Avast Free Security.

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